Project Lead, Creative Director, Writer and Game Designer on VR empathy game (Beirut, Lebanon) 2016

• Won the Falafel Games Award and used it to work on own VR project.
• Hired and managing a team of 6 developers to make a high quality empathy game about the Arab plight.
• Game slated for Autumn 2016.

Localization Consultant for mobile games at Falafel Games (Beirut, Lebanon) 2016

• Localized chinese F2P mobile game for MENA market.
• Logo design, character names, character design changes consultation and execution.

Freelance Writer, Tech Journalist, Illustrator, Independent Fine Artist 2013 - 2016

Game specialist for pan-arab online and print tech publication Arabnet.

Clients include art and pop culture print magazine FIMP, videogame online publication Unwinnable Weekly.

Designer and Social Media Expert at comcept (Osaka, Japan) 2013 - 2015

• Managed Inafune’s Mighty No. 9’s Kickstarter community of over 70,000 people, as well as its global social media presence
• PR manager and writer for all Mighty No. 9 related content from backer updates to press releases.
• Junior Designer on both console games and mobile freemium titles.

Contributing Artist at B;[logy] – Takahama & Bourdon Art Laboratory 2012 - 2014

• Contributed traditional art pieces to B;[logy]'s expansive catalog of emerging young artists.

• Collaborated on designing the company's 2013 print catalog.

In-House Creative and Production Designer at Plan A (Beirut, Lebanon) 2009 - 2010

• Full-time production artist for a creative boutique (design agency) dealing with TV production and advertising.

• Duties include brainstorming, concept art, illustration, storyboarding and animation.

Lead Artist and Designer at BlackSmith Games (Wiesbaden, Germany) 2009

• Game Designer for an independent game for iOS; in charge of gameplay and overall visual design of the game.

• Charged with creating story, setting and concept art as well as level design and storyboards. Leading a team comprising designers and 3D artists. Acted as link between the Art team and the Programming Team.

• Game released in December 2009. Featured as Game of The Week on the US iTunes Stores. 

Intern as Creative Artist at Wixel Studios s.a.r.l. (Kaslik, Lebanon) 2008

• Concept Art, character and environment creation, to character animation and game design.

• Worked within a team of highly experienced professionals with 8 years+ of industry experience in the first game development company in Lebanon.



Visual Creation for Production Design – Master of Fine Arts (Government Scholar) 2011 - 2013

• Kyoto University of Arts and Design (京都造形芸術大学)

• Japanese government scholar, monbukagakusho scholarship.

Intensive Japanese Language Course 2010

• Kyoto University (京都大学) / Kyoto Institute of Culture and Language (京都文化日本語学校)

• Japanese government scholar, monbukagakusho scholarship.

Fine Arts Exchange Graduate Student on a French Government Grant 2008 - 2009

• ENSBA – Ecole Nationale Supérieure des Beaux-Arts (Paris) 

Fine Arts (Arts Plastiques) – Bachelor of Fine Arts (emphasis interactive media) 2005 - 2008

• ALBA (Académie Libanaise des Beaux-Arts) – U.O.B.

• Graduated valedictorian, winner of the Alexis Boutros prize. 



Creative Proficiencies

• Concept Art and Preproduction Art. (Traditional, Digital, etc~)

• Creative Writing and Narrative Design

• Adobe Photoshop, Adobe Illustrator, Adobe Premiere, pen and paper and tons of color pencils.


IT Proficiency

• Microsoft Office wizard.

• Very proficient with Clip Studio Paint, Adobe Photoshop, Adobe Illustrator, learning Adobe InDesign.

• Very proficient with and accustomed to both Mac and PC OS.



• Native Arabic, French and English

• Business Japanese 



• Impeccable social skills and ability to negotiate

• I smell good

• Hottest takes on

© 2016 by Dina Abou Karam